Showing posts with label Modern Art. Show all posts
Showing posts with label Modern Art. Show all posts

Wednesday, March 11, 2009

Modern Art - Second Play

At the last meetup, I played Modern Art again and won easily.

From the standpoint of determining play strategy, games typically fall into one of three categories:
  1. It is difficult to figure out how the game mechanics interrelate and thus hard to determine what moves to make.
  2. There is a natural progression where I figure it out more and more as I gain experience.
  3. It feels intuitive to me.

Games in category 2 are easy for me to analyze, and I can put my thoughts into words for this blog. The other two categories are much more difficult. With the first type, I don't know what to do myself, so it's the blind leading the blind. With the final type, it's hard to break out tips from play that simply "feels right" to me.

Unfortunately, Modern Art falls into the 3rd category, but I'll try for discern some tips anyway:

  1. I'm not that aggressive in the first round. I have no information to tell me what artists are going to be valuable later on, so I'd rather bide my time.
  2. As the game progresses, the cards in your hand become more valuable, so don't get rid of cards unnecessarily in the early rounds. Save those double auctions for the end.
  3. Pay attention to how many paintings of each artist have been sold in the early rounds; it will allow you to estimate value for the final round. That artist that had five paintings out in Rounds 1 and 2 and another 3 in 3 isn't going to have a lot left to sell in Round 4. Conversely, you can pretty much guarantee that that artist that hasn't sold much the entire game is going to be pretty high on the list for that final round.
  4. This game is all about maximizing value. To win, you have to buy paintings for less than they're worth and sell them for more. To do so, you must correctly judge value and use metagaming on your opponents.
  5. In general, it's bad to close out a round. You're losing a minimum of $30,000. On the other hand, if there are two artists with 4 paintings out and you own a bunch of the one that you can close, the difference between first and second makes it equal if you own 3 paintings and a profit if you own all 4.
  6. There are 12 paintings for Lite Metal, 13 for Yoko, 14 for Cristin P, 15 for Gitter, and 16 for Krypto. Obviously, more players are going to have more paintings from Krypto than for Lite Metal. Therefore, Krypto is going to have a greater chance of coming out than Lite Metal. Note, however, that the fewer paintings an artist has available the higher ranking in tiebreakers. If Krypto sold 5 and both Gitter and Yoko sold 4, Yoko will be worth $20,000 to Gitter's $10,000.

That's all I have for now. Hopefully, you can glean some information from this post that helps you in your bidding.

Tuesday, February 17, 2009

Modern Art

While I can be a bit ambivalent toward card games, I generally love auction games, and JM introduced me to a gem of one last meetup, Modern Art. He also messaged me to let me know that it's on sale for half off at Barnes and Noble here in town and to admonish me for being so slow to update my blog. Sorry!

I did indeed enjoy the game and intend to pick up a copy ASAP.

Each player represents a museum and starts with a hand full of paintings by various artists. Following assorted rules, the players take turns auctioning their collections, receiving money from the other museums at the time of sale. Once five paintings from the same artist have been sold, the round ends.

At the end of the round, values are placed on the artists' worth based upon whose paintings sold the most. This sets a baseline value for subsequent rounds, and the game is on. The museum who manages to acquire the most money wins.

After the first round, the minimum value for the paintings has been clearly set, but occasionally I was allowed to purchase one for lower than that value. If that artist's work was worth $10000 at the end of round one, it will not be lower than that at the end of round 2, and it could go up in value to as much as $40000. Therefore, it makes no sense to let me buy it for less than the minimum $10000. By capitalizing on these mistakes, I ended up finishing with nearly twice as much cash as my nearest competition.